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Session 1
Fri 5-8

Session 2
Fri 8-11

Session 3
Sat 9-12
Session 4
Sat 1-4
Session 5
Sat 5-8
Session 6
Sat 8-11
Session 7
Sun 10-1

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Event name



Event: A Tight Place To Be In        Rules: STONEWALL JACSON`S WAY

Period/Era: American Civil War       Scale: 15mm

GM: Tom Day       Club:        Sponsor:

Union forces are caught over extended with no support facing superior Confederate forces. Can they survive? The game requires to players to determine in writing what the units will do each turn. ALL movement,firing, melee is Simultanious and very chaotic.

Event: A Walk in the Park Except for the Afghans        Rules: The Sword and the Flame (HATSOFF Variant)

Period/Era: Colonial Afghanistan (1879)       Scale: 25mm

GM: Terry Collins       Club: HATSOFF       Sponsor: None

British force is on punitive raid into the Afghan hill country. Where are the Afghans?

Event: A&A GLOBAL        Rules:

Period/Era: WWII       Scale: 0

GM: BOB ROBY       Club: H.A.H.M.G.S       Sponsor:


Event: A&A GLOBAL 1940        Rules: A&A GLOBAL

Period/Era: WWII       Scale:

GM: BOB ROBY       Club: H.A.H.M.G.S       Sponsor:


Event: Baltimore Red Team        Rules: Call of Cthulhu

Period/Era: Present       Scale:

GM: Jay Sprenkle       Club:        Sponsor:

Agent Barker gave you the choice of a government job or Gitmo. He was apologetic about the whole thing but "needs must when the devil drives." Now he wants you to help a British Policewoman investigate a series of murders.

Event: Battle at Installation 12        Rules: Battletech

Period/Era: Science Fiction       Scale: 1/285

GM: Mark Winchester       Club:        Sponsor:

Hired to guard an airbase on a backwater planet at the edge of Combine space, Breaker Steel`s Rage never really expected to have to fight a pitched battle with such a well organized force but these raiders seem mysteriously adept. Or are they raiders at all?

Event: Battle Cry Civil War 150th Year Anniversary edition        Rules: Board Game

Period/Era: American Civil War (1861-1865)       Scale:

GM: Jaden Dinkins       Club: OSG       Sponsor:

Battle Cry Civil War 150th anniversary Edition is a game based in the American Civil War where you can play as either the Union or the Confederacy and change the course of many famous battles such as Bull Run, Shiloh, Gettysburg,etc, as well as new anniversary battles like the battle Wilson`s Creek. This is a 2 player game with a run time of 45 min to an hour.

Event: Battle in Antares        Rules: Beyond the Gates of Antares

Period/Era: Science Fiction        Scale: 28mm

GM: Matt Schreiber        Club: Rocky`s War Room        Sponsor:

This 4 vs. 4 game is a boot camp adventure to learn how to play Beyond the Gates of Antares by Warlord Games. It will include simple 750 point armies from 4 of the factions from the game. These armies are in pursuit of a precious mineral on the planet Quantum 8. There are 6 locations on the table where they could be and ALL the factions are trying to find it!

Event: Battle of Britain        Rules: Modified X-Wing

Period/Era: 1940       Scale: 1/300

GM: Chad Gilbert       Club: TableTop Tuesday Historical Group       Sponsor:

British Spitfires and Hurricanes dual with Me109s and try to shoot down the Germans bombers before they can unload on London. All aircraft have been rated to use the popular X-wing game mechanics with modifications to account for roll rates, initial altitude differences, and aircraft critical hits.

Event: Battle of Clannard        Rules: Beneath the Lily Banners, War of Three Kings

Period/Era: League of Augsburg, 1690       Scale: 28mm

GM: Joe North       Club:        Sponsor:

After the Battle of the Boyne, the Jacobite army retreated to Dublin and then headed west. The forces of both sides divided to cover various tactical options and smaller commands brushed up against each other on several occasions over the ensuing weeks. this fictitious scenario represents one such engagement.

Event: Beginners Dungeons and Dragons        Rules: Dungeons and Dragons, Fifth Edition

Period/Era:        Scale:

GM: Brad Kelley       Club: RPGKC       Sponsor:

What is Dungeons and Dragons? You`ve heard the name, now see for yourself! We`ll throw some dice, defeat the monsters, and give you a taste of the game that started it all! This session is designed for beginners and includes pre-generated characters that players can take with them after the game. All materials provided... just bring your imagination! =)

Event: Betrayal at House on the Hill        Rules: Core rules

Period/Era: Modern       Scale:

GM: Jordan Winkler, Jaden Dinkins, Andy Whitman       Club: O.S.G.       Sponsor:

Explore a creepy old mansion as a group of friends, or so you think one among you is a traitor to the group. Who will we the evil betrayer or the heroes?

Event: Blood and Plunder: Caribbean Sea Battle        Rules: Blood and Plunder by Firelock

Period/Era: 17th Century Caribbean       Scale: 28mm

GM: Steven Urquhart Smith       Club:        Sponsor:

The rugged Privateers decide to give chase to a Spanish Ship in surch of Rum and Gold! Is this the correct Ship? Up the Irons! Raise the Black! Who will win this fierce struggle for Blood and Plunder?

Event: Blood and Plunder: Raid on a Spanish Camp        Rules: Blood and Plunder by Firelock

Period/Era: 17th Century Caribbean       Scale: 28mm

GM: Steven Urquhart Smith       Club:        Sponsor:

A Band of Caribbean Privateers have learned the location of a Spanish camp who`s Commander holds the information about a Spanish Ship soon to sail, loaded with plunder. The Privateers seek to discover the information of the Spanish ship`s pending journey. Capture the Spanish Captain, capture his information!

Event: Bloodlines & Black Magic: The Unloved Ones        Rules: Pathfinder (Occult 7 Variant)

Period/Era:        Scale:

GM: Bill Michels       Club: RPGKC       Sponsor:

When a strange package arrives at your doorstep, you have an opportunity – do you ignore the strange summons or do you answer their call? With ten days before the event is to take place, the players must travel from their homes to Halifax, New Hampshire, to meet their cryptic host. Once they meet their benefactor, he makes a simple offer – solve a mystery and locate a ring for him. If they do, he`ll pay them well and promises to teach them all about the new world they`re about to enter. Warning: This adventure briefly discusses suicide. Although used as a story-telling device, suicide is no laughing matter. If you know anyone who might need help or who have talked about hurting themselves, please contact or share the National Suicide Prevention Lifeline at 1-800-273-8255. #Games4Good

Event: Check Your 6! - Get Yamamoto!        Rules: Check Your 6!

Period/Era: WWII Pacific       Scale: 1/285

GM: Greg Dryanski       Club:        Sponsor:

Date: 18 April 1943, 0935 hours Location: Near Bougainville, Pacific. On April 18, John W. Mitchell led a flight of P-38s on the longest intercept mission of the war. At 0934, they spotted their intended target – two bombers, one of which was carrying the legendary Japanese Admiral Yamamoto. A flight of four P-38s streaked in for the kill while the rest flew top cover. A chance to rob the Japanese of one of their finest leaders was at hand.

Event: Deadzone & Dreadball Demos        Rules: Deadzone & Dreadball

Period/Era: Future Sci-Fi       Scale: 28mm

GM: Bill Johnson       Club: Randistan Gaming Group       Sponsor: Mantic Games

Deadzone and Dreadball Demonstration Games Come and try two great Mantic games, Deadzone and Dreadball. Stop by anytime during the demo session to give them a try. Everything needed to play will be provided. Deadzone- PREPARE TO DEPLOY! Deadzone strips away unnecessary complications leaving you free to enjoy the excitement and tactical depth of futuristic battle. Get ready for fast paced, easy to learn, mission-based skirmishes in a brutal future. Deadzone is small scale skirmish game that incorporates great miniatures and terrain with a detailed campaign system. DreadBall – The Futuristic Sports Game is a fast and fun tactical miniatures sports board game, written by Jake Thornton and created by Mantic Games. Two coaches compete for victory with teams of beautiful miniatures, on a highly stylised and finely detailed sci-fi pitch. The game is easy to learn yet tactical, with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods. Created by the finest sculptors and designers in the universe.

Event: Dungeons & Dragons Adventurers League        Rules: Dungeons & Dragons 5th Edition

Period/Era: Fantasy       Scale: 25mm

GM: Donald Lewis       Club: Ravens Role-Playing Gamers       Sponsor: Pawn & Pint

Join us for a series of Tier 1 (Level 1-4) Adventures on Friday Night and throughout the day Saturday. Sessions will last approximately 2-3 hours with breaks in between. You may bring a tier appropriate character, or we will have pre-made Level 1 Characters available. The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.

Event: Era of Kingdoms        Rules:

Period/Era: Medieval       Scale:

GM: Michael Erisman       Club:        Sponsor:

Come support local KC game designers! Era of Kingdoms is a quick-playing kingdom building game that will leave you wanting to play again. Each turn provides players a wide array of options and tools to pull ahead. You can focus on improving the lands of your kingdom, upgrading from simple meadows to a thriving economic engine. Or perhaps you`d rather battle your way to victory, plundering the other kingdoms` riches. With limited space to build and only three positions for key advisers, strategic decisions must be made to guarantee victory.

Event: Fabled Lands RPG        Rules: Fabled Lands

Period/Era: Fantasy       Scale: 0

GM: Vanessa Shields       Club: RPGKC       Sponsor:

Sokara is a country torn apart by civil war. Grieve Marlock, the newly self-appointed Protector General of all Sokara, has overthrown and killed King Corin VII; now the country is divided between those faithful to the revolution, and those still loyal to the heir to the throne - Nergan Corin.

Event: Firefly the Game: The King of All Londinium        Rules: Firefly, The Game

Period/Era: Sci-Fi       Scale:

GM: Dougla Marston       Club: Colorado Military Historians       Sponsor:

The New Cardiff Museum is about to play host to a grand exhibit o "Earth That Was" artifacts, the centerpiece of which is the crown jewels of old England. Endeavor to swap a quality counterfeit for the "Shiny Hat" and make off with the real one leaving no one the wiser. This is an introductory game.

Event: For Grog and Glory!        Rules: Sails of Glory

Period/Era: Age of Sail Napoleonic       Scale: 1:1000

GM: Mike Dunn       Club:        Sponsor:

"No captain can do very wrong if he places his ship alongside that of the enemy," said Lord Horatio Nelson. Captain a ship of the line as two squadrons, one French the other British, close to battle on the open seas. All advanced and optional rules used. Rules knowledge not needed as they will be taught.

Event: For the Legion! El Hammam 1915        Rules: The Men Who Would Be King

Period/Era: World War I, Colonial       Scale: 28mm

GM: Larry Freeman, Kevin Long       Club:        Sponsor:

The Great War in France drew the bulk of the French Foreign Legion from the desert and committed them to the trenches. A small force was left behind but they were barely adequate to garrison, let alone patrol! Made up of castoffs, convicts and locals, the Bedouins felt that now was the time to reclaim their homeland after decades of French rule! Abd el Meheddin set up at El Hammam and dared the Legion to attack. The French commander Lyautey hastily scraped together a force to suppress Meheddin. Whether they were thieves, shopkeepers, French Algerians or Parisians before, they were all Legionnaires now and a loss here would doom the colonies to revolt! We march for France! Pour la Legion!

Event: Gaslands - Idris Team Driver Tryouts        Rules: Gaslands

Period/Era: Current - Alternate History       Scale: Hotwheel

GM: Sean Gewecke       Club: Randistan Gaming Group       Sponsor:

The life of a Gaslands racer is dangerous. Many drivers start out looking for their golden ticket to Mars, but most don’t have the stuff to make it... to be honest, many die in the process. Do you have the stuff? Can you work as part of a team? Can you lead your team to victory? Team Idris is looking for the next generation of drivers and we are holding try outs. All gear needed will be provided and you will be assigned a car. We are looking to see how well you can drive and how well you work as part of a team. Are your ready to take your seat behind the wheel?

Event: Indie Game Alliance Open Gaming        Rules: Various

Period/Era:        Scale:

GM: Bob Nolan       Club:        Sponsor:

Visit the Indie Game Alliance open gaming table to learn to play various games from publishers in the Indie Game Alliance. Titles include Red 7, Circuit Breaker, Photosynthesis, Manhattan Project: Energy Empire, and many more.

Event: Introduction to Go        Rules: Traditional.

Period/Era:        Scale:

GM: Andy Pickard       Club:        Sponsor:

Go is an ancient board game played by millions of people in China, Japan, and Korea. This session will be a learning opportunity. After a short rules discussion, the facilitator will coach new players on 9x9 or 13x13 boards.

Event: Introduction to Twilight Imperium 4        Rules:

Period/Era: Science Fiction       Scale:

GM: Andy Pickard       Club:        Sponsor:

This is an Introductory Session for the newest version of Twilight Imperium. After a run through of the game rules, we will play as many learning rounds as time allows.

Event: Kooky Mansion / Heromaniacs: A 2-Bit Dungeon Adventure Card Game (3rd edition)        Rules: Kooky Mansion rules / Heromaniacs: A 2-Bit Dungeon Adventure Card Game (3rd edition) rules

Period/Era: Kooky Mansion (Sci-fi B-movie), Heromaniacs (Fantasy)        Scale:

GM: Don Scurlock       Club:        Sponsor:

Kooky Mansion is a lighthearted sci-fi B-movie theme loot collecting card game for 2-4 players. Players must enter the Kooky Mansion, move up and down the various floors to collect loot, and then exit the mansion to score the loot. The first player to score 30 loot points wins. Heromaniacs: A 2-Bit Dungeon Adventure Card Game (3rd edition) is a fantasy theme dungeon crawler card game for 2-4 players. Players must recruit Heroes, defeat monsters, and use EXP to level up through the dungeon. The first player to exit Level 5 of the dungeon wins.

Event: KURSK South Pincer 1943        Rules: KISS Rommel D12

Period/Era: World War II       Scale: Micro

GM: Harold Morgan       Club: Northland Wargamer's Group / HAHMGS        Sponsor:

Kiss Rommel D12 type rules - really simple , 150 stands on a 22 X 16 large hex-map . Room for 10-12 players . 3 SS Panzer Div. & an Infantry Div. versus 5 Russian Tank Corps and scattered Russian Infantry with 2 Tank Corps in Reserve. Germans should be last to pass thru 5 of 9 objectives (villages/hills) to win in 15 turns !

Event: Learn to Play Middle Earth Strategy Battle Game        Rules: GW Middle Earth SBG

Period/Era: Fantasy LOTR       Scale: 25mm

GM: Duane G Fleck       Club: OSG       Sponsor:

Various demonstration games to teach the fundamentals of Games Workshop Middle Earth Strategy Battle Game.

Event: Mammoth Hunt        Rules: Palaeo Diet

Period/Era: Prehistoric        Scale: 28mm

GM: Donnie Williams       Club:        Sponsor:

Help your tribe hunt the mighty mammoth and bring enough food home for the week.

Event: Mammoth Hunt...or is it?        Rules: Palaeo Diet

Period/Era: Prehistoric        Scale: 28

GM: Donnie Williams       Club:        Sponsor:

Play as a predator and hunt the lowly humans as snacks.

Event: Marne Men in Action        Rules: Fist Full of TOWS

Period/Era:        Scale: 1/285

GM: Brad Jenison       Club:        Sponsor:

The Group of Soviet Forces strikes into West Germany in 1985. Can the 3rd Infantry Division Mechanized stop them or slow them down.

Event: MegaCivilization        Rules:

Period/Era: Ancient       Scale:

GM: Nick Liner       Club:        Sponsor:

MegaCivilization is an expansion of the Avalon Hill classic Civilization. Take your people from the a wandering tribe into the Bronze Age. This is an all day game.

Event: Middle Earth Battle Companies        Rules: Middle Earth SBG

Period/Era: Fantasy       Scale: 25mm

GM: Duane Fleck       Club: Kansas City Hobbit League       Sponsor:

Compete against small warbands in Middle Earth. A variety of units will be available for all to play.

Event: Munchkin Open Gaming        Rules: Munchkin

Period/Era:        Scale:

GM: Bob Nolan       Club:        Sponsor: Steve Jackson Games

Swing by to play your favorite Munchkin games at the Steve Jackson open gaming table. Find a game and sit down and play.

Event: Mysterium        Rules: standard mysterium rules

Period/Era: fantasy       Scale:

GM: Ken Carter Kirstie Bash       Club:        Sponsor:

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. One player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Event: Near & Far: Amber Mines        Rules: Near & Far with Amber Mines expansion

Period/Era:        Scale: 0

GM: Peter Anderson       Club:        Sponsor:

Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers` journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you`ll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.

Event: Operation Torch Interrupted        Rules: Home Grown

Period/Era: WWII Naval       Scale: 1/2400

GM: Ian Krause       Club: HATSOFF       Sponsor:

Operation Torch, November 1942. The United States and British fleets square off against the Italian Fleet in defense of the Allied landings in North Africa.

Event: Paint and Take/ Learn to Paint        Rules:

Period/Era: all       Scale: all

GM: Dawn & Jay Sprenkle       Club:        Sponsor:

Join us from 10am to 5pm and learn how to paint. Take home a free figure! We supply everything you need. A variety of figures will be available, historical, fantasy, and sci-fi. Free for all ages.


Period/Era:        Scale:



Event: Return to Wake Island        Rules: Check Your 6!

Period/Era: WWII       Scale: 1/300

GM: Terry Callahan       Club:        Sponsor:

The F6F Hellcat had been on the Grumman drawing boards before Pearl Harbor attack. With start of war, development was accelerated as a Wildcats replacement with the goals of higher speed and faster climb rate to counter the Japanese Zeros. The Hellcat`s first combat mission occurred on August 31, 1943, in a strike against Marcus Island. On October 5, 1943 a group of 4 carriers, which included 47 Hellcats, launch a first light strike at Wake Island. Japanese radar detected them 50 miles from Wake and 27 Zeros intercepted. This game represents only some of the planes involved.

Event: Rirefly the Game: Robbing the Pied Piper        Rules: Firefly, The Game

Period/Era: Sci-Fi       Scale:

GM: Dougla Marston       Club: Colorado Military Historians       Sponsor:

The Alliance is luring gifted children to "The Academy" with promises of a great education. Instead they are experimenting on the children. Your captain has joined an underground to rescue children.

Event: Rookie's Gauntlet        Rules: Dungeons and Dragons 5e

Period/Era: Medieval Fantasy       Scale:

GM: Andreas Andersen       Club:        Sponsor: Game Cafe

"Think you`re ready to take on the mantle of Peacekeeper? Not without Captain Aarineas`s approval, ya ain`t!" The Rookie`s Gauntlet is a simplistic dungeon crawl designed to teach D&D 5e`s various game mechanics. Using pre-generated characters, the players will be tasked with overcoming the challenges set forth by the Captain of the Peacekeepers, Aarineas Goodheart. Will the players earn their adventuring licenses or be sent back to boot camp for another 3 months of training?

Event: San Juan Hill and El Caney        Rules: To The Strongest variant

Period/Era: Spanish American War in Cuba       Scale: 25mm

GM: George Knapp       Club:        Sponsor:

2-4 players. Americans must capture the San Juan Heights and the village of El Caney. Games last two hours and decided by points.

Event: Secret Hitler        Rules:

Period/Era: WW2       Scale: 0

GM: Alexander Powell       Club:        Sponsor:

Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.

Event: Shadespire        Rules: Tournament rules for Shadespire

Period/Era: Age of Sigmar       Scale:

GM: Steven Ferrell       Club:        Sponsor:

Games Workshops cometative card and miniature game played in the Age

Event: Showdown in Dry Gulch        Rules: Fistful of Lead

Period/Era: Wild West       Scale: 25 mm

GM: Chris Gerardy       Club: Tabletop Historical Gamers       Sponsor:

It`s about to get hot in Dry Gulch as Desperados, Apaches,US Cavalry, and other assorted ne`er do Wells converge in a free for all to settle old scores.

Event: SHOWDOWN: High Noon        Rules: Standard working game rules

Period/Era: 1880s       Scale:

GM: Sam Avallone       Club:        Sponsor:

The idea of alien forces invading planet Earth is fairly common in TV and movies, but usually it takes place in a contemporary context. But, what if the alien incursion happened back in the late 1800s? This game was made to create that experience! Gather your group of western heroes and stand down the alien invasion with classic Wild West wits and weaponry.

Event: Space Jackers: A 2-Bit Space Western Card Game (2nd edition) / Army of Orkness: A 2-Bit Tower Defens        Rules: Space Jackers: A 2-Bit Space Western Card Game (2nd edition) rules / Army of Orkness: A 2-Bit Tower

Period/Era: Space Jackers (sci-fi/space), Army of Orkness (fantasy)       Scale:

GM: Don Scurlock       Club:        Sponsor:

Space Jackers: A 2-Bit Space Western Card Game (2nd edition) is a sci-fi space theme draft and pass, icon matching card game for 2-4 players. Players are racing through the space station to be the first one to get all 4 of their tokens to the escape ship. To do that, they must draft a team of Rebels, and then use those Rebels to match the icons on various Encounters, thus getting them one step closer to escape. Army of Orkness: A 2-Bit Tower Defense Card Game (2nd edition) is a fantasy theme dice rolling tower defense cooperative card game for 2-4 players. Players must work together to protect the Castle from the ever spawning, relentless advancing Orcs. To do that, players must build and place towers along the path, and then use those towers to attack the Orcs as they move down the path towards the Castle. Will you become the 2-Bi defender of legend by surviving all 5 waves?

Event: Standoff at Hyde Field        Rules: Flying Lead

Period/Era: Modern       Scale: 28mm

GM: Ted Conn       Club: Secondhand Lions       Sponsor:

1985. Central African Republic`s President, André Kolingba, is leaving Washington, DC via Washington Executive Airport (aka Hyde Field) after a fruitless diplomacy meeting. Kolingba and his entourage have another reason for coming to such a small airport: diamonds. Namely, he’s selling and a prospective client is buying. Then things go...sideways. Armed mercenaries subdue Kolingba and are now trying to bundle him and the jewels out of the country on a large cargo plane. The response is swift by the Metropolitan PD`s S.W.A.T. unit. As night falls, they set up their plan of attack to remedy this “situation”. Will they be able to not only stop the kidnapping of Kolingba and his men, but also keep them alive? What about the diamonds and the mercenaries? Are they there for the men, the gems, or both?

Event: Star Wars Edge of the Empire RPG: Kessel Breakout        Rules: Star Wars Edge of the Empire/Force & Destiny

Period/Era: A long time ago, in a galaxy far, far away...       Scale: 0

GM: Sterling Hershey       Club: Roleplayers Guild of Kansas City, LTD       Sponsor:

You`re a prisoner in the mines of Kessel...but not for long. Someone just remotely released you and all of the other miners. You don`t know how. You don`t know why. You do know that now`s your chance to escape! Time to get off this rock now before the mining guild and Imperials regain control. Pregenerated characters are provided. New players welcome.

Event: Star Wars: Clone Wars        Rules: homegrown

Period/Era: Sci-fi       Scale: 15mm

GM: Dylan Loomis       Club: Hatsoff       Sponsor:

Somewhere on a forgotten planet in the outer-rim. The clone armies are reaching their operational limits, spread thin and without orbital or air support, the ground forces continue their push against the onslaught of CIS droids.

Event: Survival of the fittest “The game of prehistorically survival”        Rules: homegrown

Period/Era: Pre history       Scale: 28mm

GM: Bill Daniel       Club: Colorado Military Historians       Sponsor:

The old leader has died, crushed by a bull mammoth. All of the hunters are vying to replace him. The hunting party that proves their worth by building the first temple will become the new leader.

Event: The Battle of Fords of Isen        Rules: GW Middle Earth SBG

Period/Era: Fantasy LOTR       Scale: 25mm

GM: Mark Duncan       Club: OSG       Sponsor:

Saruman launched an attack on the Fords of Isen, which was a very important strategic position in Rohan, for it was the only way for large armies to cross the Isen River. But this was all a ruse. Sarumans true intentions was to kill Theoden`s son, Prince Theodred. Be a mighty Uruk-hai or command the Rohirram.

Event: the battle of lee's summit        Rules: seth clark`s homegrown rules 2 sheets only very easy learn

Period/Era: napoleonics       Scale: 20mm

GM: duke robinson       Club: chaos of indiana       Sponsor: ironduke

french and poles meet the allies in mo.

Event: The Ford at Butovo        Rules: Mein Panzer

Period/Era: WW2       Scale: 1/285

GM: Doug Pappert       Club:        Sponsor:

With German forces advancing quickly, the Russians race to block and hold the river ford at the village of Butovo. Can the Germans beat the Russians to the ford and hold it?

Event: The Mage's Wheel        Rules: D&D 5E

Period/Era: Fantasy/Medieval       Scale: 25 mm

GM: Nathan Baker       Club:        Sponsor:

A retired wizard has been robbed. Help him recover his priceless artifact. Learn the basics of 5th Edition Dungeons and Dragons in this introductory adventure for new players.

Event: The Ruins of Logiheimli        Rules: DFRPG (powered by GURPS)

Period/Era: Fantasy Vikings       Scale:

GM: Captain Joy       Club:        Sponsor:

A party of adventures is needed to deal with walking dead that have begun plaguing the area. They’re coming from the ruins of Logiheimli: it used to be a Viking holy site, but that was hundreds of years ago. This is one of the "dungeons" from Douglas H. Cole`s HALL OF JUDGEMENT. PreGen characters provided. Your band of heroes will start within view of the ruins. Expect cold relentless death.

Event: The Scarborough Raid        Rules: Homegrown

Period/Era: 1915       Scale: 1:2400

GM: John Owen       Club: Colorado Military Historians       Sponsor:

In an effort to whittle down enemy strength, the German High Seas Fleet is sortieing their battle cruiser squadron to bombard British coastal cities and draw out a portion of the Grand Fleet - hopefully to its destruction. Unbeknownst to them, British intelligence is reading their radio traffic. Can the Royal Navy head them off and gain a resounding win, or will the Germans prevail? This game traditionally takes a bit longer than 3 hours.

Event: The Sudan        Rules: homegrown

Period/Era: Victorians Little Wars       Scale: 25mm

GM: David Loomis       Club: Hatsoff       Sponsor:

British attack on a mahdist village.

Event: These Aren't the Bots You're Looking For        Rules: Fistful of Lead Galactic Heroes

Period/Era: Sci-Fi       Scale: 28mm

GM: Jaye Wiley       Club: Basement Generals       Sponsor: Wiley Games

The plans for the Doom Moon have been stolen by Dash Dixon and Space Rangers!. They`re in Dash`s faithful robot CLNK-9. With Imperial forces close behind, they must get across a crowded spaceport to their waiting ship. There`s one problem. The other half of the plans is encoded into another robot somewhere in spaceport. Can they get the rest of the plans before the troops of Xorg-Khan do? Join us and find out!

Event: This War of Mine: The Board Game        Rules: board game

Period/Era:        Scale:

GM: Peter Anderson       Club:        Sponsor:

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. Your goal is to SURVIVE until the cessation of war hostilities. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices (you will have to face the consequences of your actions sooner or later in the playthrough). Survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made.

Event: Torg Eternity        Rules: Torg Eternity

Period/Era: Multi-genre       Scale: ??

GM: Kevin Elmore       Club:        Sponsor:

Earth has been invaded by other realities. Dinosaurs rampage in New York, dragons soar above London, a ruined Moscow spawns radioactive horrors, Paris stands firm against a cybernetic Inquisition, Cairo is run by pulp villains, Shanghai has fallen victim to viral zombies, and terrifying creatures lurk in the shadows of Mumbai. Not many can withstand the turbulent reality storms, but you are one of these Storm Knights who can. Learn how to play the new Torg Eternity in this full-length episode.

Event: Trouble in El Dorado        Rules: Pulp Alley

Period/Era: Pulp       Scale: 25 mm

GM: Chris Gerardy       Club: Tabletop Historical Gamers       Sponsor:

It`s the 1930`s and there are few blank spots left on the map. Some intrepid souls are still out to earn fortune and glory though. Heroes, evil cultists, secret societies, gangsters and other groups all come together in the ruins of El Dorado. Who will come away with the riches and secrets of this legendary city?

Event: Wall of steel        Rules: Rapid fire

Period/Era: World War Two        Scale: 20mm

GM: Chris Terry        Club:        Sponsor:

Russian front

Event: War of the Worlds        Rules: All Quiet on the Martian Front

Period/Era: Early 20th century       Scale: 15mm

GM: Craig Maksimik       Club:        Sponsor:

Alert!!! Martian forces have overrun the small town of Freesburg and are pushing on to confront the human resistance forces deployed on the outskirts of town. While the surviving citizens of Freesburg lie hidden in the cellars of town nervously awaiting an opportunity to escape. A raging battle is taking place around them that may very well determine the fate of humanity. Can the townspeople reach the relative safety of the human military forces arrayed just outside of town? Or will they all perish under the wave of insidious invaders from Mars?

Event: Warhammer 40K Kill Team        Rules: Warhammer 40K Kill Team

Period/Era: SciFi       Scale: 28mm

GM: Greg Tims       Club: Heroic Morale       Sponsor: Peculiar Game and Hobbies

There Is Only War! We are back this year with the new 40K Kill Team. It is a skirmish level game based on the rules of Warhammer 40K.

Event: Warhammer 40K Knight Joust        Rules: Warhammer 40k

Period/Era: SciFi       Scale: 28mm

GM: Phillip Roberts       Club: Heroic Morale       Sponsor: Peculiar Game and Hobbies

This is a Warhammer 40K Imperial Knight Joust. Imperial Knights will be available for convention attendants to use, but if you have your own knight please bring it.

Event: WFRP: Under the Chaos Towers of Blood        Rules: Warhammer Fantasy

Period/Era:        Scale:

GM: James Potts       Club: RPGKC       Sponsor:

The famous Tournament of Champions battle is waging high above. Lord Sigvald has summoned you and several other casters to his home far below. Players can join in for one slot or stay all day. Prizes for the most kills and longest and shortest life.

Event: What a Tanker! King of the Ring        Rules: What a Tanker!

Period/Era: World War II       Scale: 15mm

GM: Chris Arnold, Jay Arnold       Club: The Veteran Wargamer Podcast       Sponsor: Too Fat Lardies

Fight to be the king of the battlefield in a game of tank-on-tank combat! What A Tanker! puts you inside a WWII tank as you drive, acquire the enemy in your sights, and blow him to bits. Jump in and out of the action throughout the day as you see fit. Improve your tank as your crew scores kills and you gain the coveted Tank Ace status. No experience needed. Rules are easy to learn but tough to master. All gaming necessities provided. Prize support courtesy of Too Fat Lardies

Event: X-Com Agents: The Crop Circle Confrontation        Rules: Savage Worlds

Period/Era: Modern (2018)       Scale:

GM: Bill Reger       Club:        Sponsor:

A young team of X-Com Agents are assigned to investigate a reported series of crop circles near the town of Pinebox, Texas. Is this a case of college kids from East Texas University messing with Farmer Brown or is it the landing site for an alien invasion? Can you and your team put this to rest before it adds to the unrest and panic slowing filling the country? Pre-made characters are provided. If you have dice feel free to bring them but I will have some extra if needed.





Please thank the following individuals and businesses for their support of Recruits, either through volunteer service or from prize support donations even if they are unable attend our show.  Thank You!
Amazing Tales

Askari Miniatures

Blue Panther LLC

Brush With Nobility Miniatures LLC

ComboCon Games

DGS Games, LLC

Feral Events

Firelock Games

Freezing Moo

Game Cafe

Jedi Lizzy's Geek Boutique

Jeff Porter Illustrations

Kansas City Renaissance Festival

Kansas City Royals

Kansas City Zoo

Lee's Summit High School

Miniature Building Authority, Inc.

Pawn and Pint

Plaay Games, LLC

Play To Beat Brain Cancer

Randistan Gaming Group

Recreational Conflict

Red Lobster

Syr Hobbs Wargames, LLC

Table Top Game and Hobby

Terrain Depot

Warlord Games

Wiley Games


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Revised: Aug 22, 2016.